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Branik

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About Branik

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  1. Hi all, I´m new here, so please, have a patience with me Currently I´m making an old czechoslovakian electric locomotive from 60´s, and I´m facing this problem: As you can see, my problem is light coming into the cab. Normally that would be ok, if it would pass only through the window holes, but it also pass somewhere else, because back wall of cabin is lit in its upper edge... And of course it shouldn´t be. This is happening no matter is roof is present or not... This simple cab is part of 3D locomotive model and use the same texture as main loco body. All concerning vertices are glued together, there are no open edges, checked it few times... Really have no idea what to do... Can somebody help me? Also I would like to know a few more things - like what type of shader use for this simple cab, etc, etc... I was thinking about using simple Tex shader for interier polygons, but that shader is always lit (no matter what time of day is...), and I don´t want to have it at full bright at night... any suggestions? Thanks in advance Braňo
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