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jeanpierrem

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jeanpierrem last won the day on February 23

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About jeanpierrem

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  • Birthday 06/10/1947

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  1. [SimExpress] BB22200

    Bonjour Perso Treno ca me gene pas ta loco est superbe comme j'en parlé avec Olivier mais pour ceux qui veulent Tout est expliqué là concernant les eclisses RailNetwork Sounds Bogie Sounds The Bogie Audio Control (Generic Audio Control) is referenced in the Engine or Wagon Blueprint and allows you to add rail joints and flanging sounds. So to add Rail joint sounds to an engine or wagon. Use the controller JointCount as shown in the image below. The actual distance between joints is set up in the TrackBedRumble blueprint. For flanging sounds use the Curvature controller. The value Curvature in the Controller name parameter returns the value of the current radius of the track you are on. In the form 1/radius. So a track radius of 200 metres is returned as 0.005. Meaning that a curvature of zero is an infinite radius, or in other words straight track. You can then use a modifier chain which is based on the consists AbsoluteSpeed and Curvature to control when the flange sound actually plays. Coupling Sounds The Coupling Audio Control (Generic Audio Control) is referenced in the Engine or Wagon Blueprint and allows you to add coupling or decoupling sounds. When CouplingState is '1' it is coupled, when it is set to '-1' it is decoupled. So you can use one-shots as above to trigger Couple and Decouple sounds. TrackBedRumble Here is an example of a typical TrackBedRumble or Track Sound Blueprint, in this example for a rumble sound you get when you pass over a bridge: This Blueprint mainly houses references to specific audio controls which are described in following sections, Rumble, Tingle, Junction, Reverb and Derailment. Ideally, you need to create a new Track Sound Blueprint for each unique track type in the game. The minimum we suggest you need is one for external track and one for tunnel track. The Distance between Joints (metres) parameter and the Junction clatter distance parameter determine how often and when the joint sounds specified in the Bogies audio control are triggered. Therefore, on a non-welded continuous type rail, you should use a Distance between Joints of zero (no rail joints ever heard) or perhaps a very large value if there are the very occasional joints in the continuous rail (say every 10km). On an older steam route with welded rail, you should use a Distance between Joints value specific to that route. The image above shows a joint distance of 30. The Category parameter should be set to Exclude from browser list as you will never want to place this blueprint directly in the editor. The Colour section determines how the particular rumble type will look in the editor. To lay down different rumble types on a piece of track you need to: Open Editor -> Track -> Select tool Select a piece of track. Open the right-hand panel and select the relevant rumble type. The Track Sound Blueprints must be referenced in the Track Blueprint for them to appear in this list. It is also very important that the Default Rumble Blueprint is set in the Track Blueprint before laying ANY track in the editor. Otherwise, you will need to set rumbles for 90% of the laid track manually, which is a long task. Here is a typical section of a Rumble Audio Control (Generic Audio Control): The positioning of the rumble sound is handled automatically by the sound engine. The position of the track rumble is snapped to the track, within the length of the player consist and at the nearest point to the 'screen'. As you can see above, Controlled Loops are the order of the day here. AbsoluteSpeed is the controller which you should use to control the volume of the rumble based upon speed, via a curve and modifier chain. The recommended start value is 0.05. This means the rumble will not play whilst the train is stationary and will negate any slight 'flutter' of the AbsoluteSpeed value whilst the train is stationary. Tingle is used to control two effects in Train Simulator, although a whole range of potential effects is possible. The tingle effect is the sound of the rail vibrating as a train is approaching. This is controlled again via the AbsoluteSpeed controller but also via the controller DistanceToConsist which is the distance to the nearest point of the consist in question. A sound of rushing air as a train passes is the second sound. It is essentially identical to the DistanceToConsist controller except when in use on a player consist it will return a value of zero when in any camera mode where you are attached to the consist. Derailing The Derailing Audio control is a Generic Audio Control that begins working when the consist derails. At this point, the AbsoluteSpeed value of the consist can be used to trigger a grinding or rumble loop of the train moving across the ground. The DerailImpactCount controller will increment everytime rolling stock hits another object, it is also automatically incremented by 1 at the point the train derails allowing for immediate impact effects. Junctions Junction sounds can be added using the SwitchingProgress controller which changes smoothly between 0-1. Reverb Reverb effect blueprints are referenced in the Track sound blueprint. This effect requires an EAX enabled soundcard. Platform Sounds Platforms work in a similar way to road sounds. If you attach a generic blueprint as a child to a platform blueprint you can use the controller NumberOfPeopleOnPlatform to control the level of an overall ambience loop or also one-shots such as coughs, footsteps, mobile phone rings etc. Bonne lecture Jean Pierre
  2. Bonjour Erakis Pour répondre a ta question voici un petit schéma Les marqueurs de quai ne doivent pas engager le sémaphore de plus comme sur la ligne Nice Tende les trains sont reçus sur voie de gauche Ce système te permet d'avoir des trains AI en scénario standard sans risque de face a face et te permettra en parcours libre de passer par n'importe quelle voie Voici 2 croisements en scénario standard sur la TdM Un en gare de Peille l'AGC arrive de L'Escaréne Je conduit l'AGC en attente devant le carré Un en gare de l'Escaréne J'ai attendu l'arrivée du train travaux Bon jeu Jean Pierre
  3. Bonjour Erakis Pas d'astuce avec le script mais article démerde J'avais été confronté a un problème de voie unique sur la ligne du Train des Merveilles lors de la pose de la signalisation ce n’était pas tout simple surtout avec les trains en AI . Perso j'ai résolu le problème et cela fonctionne très bien Par contre il faut placer le marqueur de quai avant le sémaphore et tirer le lien du carré et du CV jusqu’à la gare suivante et si il y a 2 voies ne tirer qu'un lien sur une des 2 voie afin de permettre les croisements . Jean Pierre PS si ça t’intéresse je peux te détailler le truc
  4. Musique (1 seul lien par post, merci !)

    Bonjour Changement de registre JP
  5. Ligne Rognac - Aix-en-Provence

    Bonjour Sous photoshop j'enregistre le fichier dds pour TS sous "8.8.8.8. ARGB 32 bpp " et "no MIP maps " Jean Pierre
  6. Ligne Rognac - Aix-en-Provence

    Olivier si c'est faisable mais c'est un sacré bins Un ami me l'avais fait pour Toulon Lyon sur avec la LGV de DTG Ici raccordement de Toulon Martigues ( base LGV Marseille Avignon ) avec la LGV Lyon Marseille même point d'origine Jean Pierre
  7. JYM26_Pack TIV SNCF V2.00

    Bonjour Jean Yves Beau boulot et merci pour ce pack complet Jean Pierre
  8. Bonjour Pierre Merci Pierre pour tes magnifiques réalisations Jean Pierre
  9. Bonjour Pierre Je suis sous Firefox et j'ai remarqué que pour voir le nouveau matériel que tu mets en téléchargement sur ton site il faut que je le réactualise ta page a chaque nouveauté. Pourquoi je n'en sait strictement rien ? Jean Pierre
  10. Bonjour Il faut réactualiser la page JP
  11. Bonjour MAGNIFIQUE Un grand merci Tréno Jean Pierre
  12. Le jeu du rail

    Bonjour Anni di progettazione 1912 Anni di costruzione 1914 Anni di esercizio 1914-1963 Quantità prodotta 16 Costruttore Società Italiana Westinghouse (vedi il testo) Lunghezza 11 008 mm Larghezza 2 900 mm Altezza 4 265 mm senza trolley[2] Massa in servizio 73 t Massa aderente 51 t Rodiggio 1'C1' Diametro ruote motrici 1 630 mm[3] Potenza oraria 2 000 kW[4] Potenza continuativa 1 750 kW[4] Sforzo trazione massimo 84 kN[5] Velocità massima omologata 100 km/h (vedi il testo) Alimentazione 3,6 kV CA trifase 16⅔ Hz
  13. Bonjour Comme dans la réalité pas d'électrification Jean Pierre
  14. BB27000 27300

    Bonjour Nous avons reçu l'autorisation pour la conversion de ce modèle issu de MSTS Il y a plus qu'a Mais c'est un long travail et nous avons également une vie a coté donc patience manque plus qu'un peut de motivation et du temps disponible Jean Pierre
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